Welcome to Always a Thief, a site about ttrpgs and board games.
Narrative authority
The last few games provided more insight and considerations into aspects of running and playing TTRPGs — like how much narrative authority to grant to players, whether they understand the fictional positioning in order to do so, and whether I understand the rules enough in the first place to manage the cognitive load of taking in their ideas.
Playing D&D without initiative
Results from attempting to try playing D&D without using initiative.
Coyote and Crow: Cold Hunger - Session 1 of 4
Character creation and bonds established for a superpowered group of new Suyata recruits in Cahokia as “session zero” before we kick off the Coyote and Crow introductory encounter.
Coyote & Crow, Spacejammer & Troubleshooters
Visited the Compleat Strategist in Manhattan for the first time in a decade. Got Spacejammer and The Troubleshooters.
Space Carnival
Running game on The Gauntlet in September — calling it “Space Carnival” though still deciding exact system to use